Dune: Awakening - Chapter 3: Imperial Testing Station 089 - "Radiation"

What can I tell you about 89? Ever been in a zone so rad-blasted, the needle on the counter goes flat? Some doors should never be opened… Radioactive materials have been stored here a long time ago, and over time they have started to leak, creating radioactive zones within the lab. Because of the radiation, the affected rooms have dead plants instead of living ones as it used to be.
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This testing station is part of the five repeatable dungeons we've released for Chapter 3: Raiders of the broken lands in Dune Awakening.
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As always for games, BIG team effort! Many people contributed to this and it's impossible to name everyone here.
On my side, I've participated to the modelling of the testing station architecture kit, the layout, set dressing and visual storytelling to convey the narrative, support on level and combat design needs. My responsibilities also included debugging and optimizing the levels for smooth player navigation.
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Here are some of the incredible colleagues I had the chance to work with. Make sure to check their portfolios!
https://www.artstation.com/silviapatraulea
https://www.artstation.com/laviniadeacu
https://www.artstation.com/f_gand
https://www.artstation.com/oanatenescu
https://www.artstation.com/claudianunes
https://www.artstation.com/joaquinotazuzunzunegui
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And I also would like to mention the great people who worked with me on this map in other disciplines:
- Game Design and PO: John Wiksen
- Production: Collin James
- Narrative design: Ulrik Drablos
- Level design: Robert Kazmer
- Lead art: Oana Tenescu, Madhu Ningegowda and Joaquin Otazu
- Environment & Level art: Silvia Patraulea, Lavinia Deacu and me
- Lighting: François Gand
- Concept art support: Fabio Goncalves
- QA: Mia Bergmann
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Special thanks for their contributions to Michelle (and 3D team), Dajana, Massimo, Gauthier, Ivan but many other people were involved.

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